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Portrait of May

2 years ago I made a portrait of my girlfriend, and at the time my likeness and shading skills weren't as good as today's, and it resulted on a very off portrait of her. This year I decided to remake it from scratch, and this is the result. Special thanks to Mike Cauchi (again) for his eye construction series, I've managed to translate it to Blender (kind of in my own way because some stuff weren't working properly like his).

I've used the same makeup shader I made for 'Portrait of Spring', with some adjustments such as the glitter shader.

The eyebrows have a blend between the hair shader and shadow makeup, which makes it more opaque and less translucent where the brush painted (I took the Y axis of the normal (might be Z in Maya) and used it as a mask so the front part of the strands have makeup, and the backside, which is not touched by the brush, don't.)